DemoWorld by Gpz --------------- *GOSH* YES! BLAME ME! 8=) but you all know if its not the graphicians or the composers, it must be the coders who cause the delays =) hehe. first of all i gotta tell you that this article was roughly started after i got the tp8 releases, and then was discontinoued until mekka99 due to certain other busy activities (ehrm, those with a psx should maybe checkout ftp.scene.org for some interisting .iso 8=) ... however, after mekka i immediatly continued with this thing, but worst of all some damn flu knocked me down kinda... bah! however, now its 2am and this thing *really* needs to be worked out, proofread etc etc...args, so i better start with the usual results of parties etc =) ~ Antiq98, hungary (21-23.08.98) 1. antiquality - Resource Satellite98, Poland (07-08.09.98) 1. rage - Onslaught Zoo98, finland (04-06.12.98) 1. orangi - Extend 2. shafts prv - damage (unreleased?! bah!) 3. roots - pu-239 4. polar - scallop 5. fst - pstk 6. partyscroller - Padua ~ TheParty5, Denmark (xmas 98) 1. smash designs - triage3 2. breeze - the quark 3. comajob 2/3 - oxyron+crest (unreleased?! bah!) 4. despair - oxygen 5. we hate pc's - spiders crew 6. 8 bits - neoplasia Contest99, hungary (29-31.01.99) 4k compo: 1. 4k intro - Scorpy/Replay 2. Outside - Alterng 3. Suffering 20% - Resource Demo compo: 1. Gear Up by Graffity North-Party99, Poland (05-07.02.99) 1. Air Power - Samar 2. Respect - Lepsi 3. Nothing prv. - Vodoo Mekka Symposium 2k-1, Germany (easter weekend'99) Demo: 1. Smash Designs - Driss - 1st Demo III 2. Faque - Ecoute Et Voir 3. Ninja/The Dreams - Importance? 4. TUM - Contact 5. GFB64 - Brak 2 6. RamJam64 - In Booze We Trust 7. Woznak/Dmagic - I can't dance 8. Lubber - Screech Single Parts Version 9. Role - 10 Years Role 10. Booze Design - Happy Birthday 11. The CENTRIC Crew - 850-Pichel-Wirbelstürme-60% 12. Ultimate - Logodemo! 13. Visac/Cult - Black Angle 14. Seminar - Ficken im Zelt Pt. 2 15. Brainstorm + Techno - Eastereggs 16. Draken - Runaway 17. Draken - 4K Chorplasma 4k-intro: 1. AEG/Smash-DS - 4K Power 2. Gunhed Battalion - Burning Ranger 3. DCP - Smash 4K GUI 4. Allitaice/SCS+TRC/Citadel - Commodore Forever 5. Ninja/The Dreams - 4K-3 6. Role - 4K Intro 7. Edhellon / Resource - Room 2 8. Cupid/Padua/Hitmen - Hmm, TP sucks 9. Rum-Posse Hemdbach - Elite - The Intro! 10. Quasar/Centric - Plasma + Fire 11. Leonardo - <4KB Leo!/Padua! 12. Faayd/Satovia - SM2k-1 13. Dodger/Dytec - Schweinkram 14. Misfit/WOW - 4K-Intro 15. Iceman/WOW - Last Dayz 16. Uncle Fritz / ORI - This rocks! 17. Didi/Laxity - Beat bouncer 18. Carlos/Cascade - CharLuck Wild!: (just to let you know there were c64-related entries as well! Wild demos arent reviewed due to lack of a scpu at my place) 7. Rayden/Cyberpunx - Popel Premiere (trackmo, requires superCPU and dualSID) 16. DMAgic - SuperCPU64 Kicks (single part demo, requires superCPU) 20. Cupid/Padua/Hitmen - 8Bit Nit Wit (sprite editor in .dhtml, very weird 8=) ... W0w... quite a bunch of releases since last issue, hu?! however... it has been long ago already too 8=)) however, i should better start with the real stuff and stop talking bull, so here we go ... i thought i'd keep the way of writing my humble comments on what i liked and what not rather than listing it all in cronological order (hell, you'll have prolly watched the demo anyways! hehe) =) Title: Orangi Group: Extend type: Trackmo note: 1st place Zoo98 This demo basically consists of 2 (well done!) ifli pictures by electric, and a few short (and also quite ok looking) animations. Imho, it shouldnt be considered the winner demo that it is, but looking at the other zoo releases it deserves its place for sure. Overall it seems that this demo ends before it even has started, also some other things seem to be done in a hurry. However, some potential here that should result in an even better follow-up demo. Title: Driss Group: Smash Designs type: Trackmo note: 1st place Mekka99 first of all let me qoute AEG: "don't you think that our demo really sucked?" - well, whom am i to disagree =) hehehe. Actually, this demo is partially very disappointing or me and it has some very promising moments to. The overall design is worse than any other smash demo i remember, and it does (again?) contain routines that i knew oh-so-well from previous ones. Also, that plasma in 8x8 resolution hurts my eyes really (and the scrolling background thing doesnt make it look any better either). However, a thing that i really liked was the hires-metaballs, certainly not too easy math and also running at a decent speed. THIS is what we wanna see, noone needs yet another 'improved' plasma routine - which was the other 'decent' part in this production: a variation o the plasma-routine that graham introduced in krestyron. Although the routine in this demo is using 16 colors and its much bigger than graham's, the overall screen-appearance is just booring due to lack of any other gfx or style elements. Last not least i should mention that imho the music in the second 'part' of the demo (a cover of the tune from the pc-64k-intro 'stash/tbl') had been overhyped a lot, ive heard much better 303ish sounds on c64 before, and those werent even covers. Title: Happy Birthday Padua Group: Booze Design type: Onefiler note: 10th place Mekka99 My personal favourite from the ms99 releases. Long ago since i have read "Hey, who has done... blabla ... in the last 10years?" in a scroller =). This is not the killer-trackmo that was supposed to be released, but a smacky candy or you oldschool-lovers. imho, theres more style in that little intro sequence than in any of the other recent releases - and also, that logo-dxycp rox some ass! And since this time theres also a kickass sidtune, everything fits just too well... thumbs up for hcl (you know we love you... hehe!) ... and dont miss to read all the scrolltext (uhh, i know you do it anyway *G*). Title: The Quark Prv Group: Breeze type: Trackmo note: 2nd Place at Tp8 The un-official tp8-winner for me, showing off with style AND quality code that is not seen to often in nowadays demos. It combines both some old- and newschool stuff in a nice way, showing animation where it fits and hitting $d011 where it hurts. A thing which i really liked was the 3d-rasterscaling, which was invented by axis/oxyron (if i remember right) long ago, and hardly ever seen again. The only sad thing about this demo is that it is just a preview, but luckily it was released (unlike some other previews). 'last not least' mmmh, i apologize for the shortness of this chapter this time, but however both lack of time and also lack of nice demos made it real hard to knock up. Oh, and at the end i also shouldnt forget to say the following to all you demo coders out there: - do RELEASE what you show at compos! that habbit of 'improving' releases afterwards and (in some cases) never release it at the end sux dick! - do use some darn loader that doesnt only work on YOUR equipment - do fuckin' tell us that your disc needs to be copied +35 tracks - dont do yet another plasma =) - learn how to write note-files forgot anything? however .... just GO!, CODE!, RELEASE! ...see you at X99 (?!) groepaz/hitmen, april, 26th, 1999 groepaz@gmx.net (feedback welcomed!) ...vote for hcl at tp8! (hy andre! *GRIN*) (and vote for the lamest in peecee compos! *harhar*) ... the C=ommunity loves you!