DemoWorld by Gpz ---------------- Ayeah.... Demo time again! This Chapter is written in a real hurry, so nevermind its somewhat short this time... blame my lame school for it, THEY told me not to write weird textfiles during the lessons ;=) First of all a few results from parties since last issue: Wired98, Belgium: 1. Outbreak - Smash Designs 2. Home Invasion - Warriors of Wasteland 3. DoubleSinPlasma - drk Scenest+Rage98, Hungary: 1. PC-Fun - Replay 2. Shudder - Singular Scenery98 1. Pigsty II - Sataki 2. Applause II - Arise 3. Velocity - Onslaught 4. something prv - Splatterpunk+Homer 5. Progress - Arise 6. knock out - mlecze Assembly98, Finland: 1. Speedway 2 - Panic 2. Perse - geFiLUS 3. kumivanilja - yleisradio North Party98, Poland 1. Defloration- Fraction 2. Arise 3. Dragon software X98, Netherlands 1. Soul - Booze Design 2. Scream - Smash Designs 3. Halfbaked - Warriors of Wasteland 4. Boh it stinks - Plush 5. Oldskool - Lepsi De 6. ??? - Padua (crashing, not released) 7. Tell Tale - Warriors of Wasteland 8. incd020 - Cosine 9. Lethal - Legacy -. ComaJob - Oxyron+Crest (didnt take part in the compo) Yummie.... and now, enjoy my humble comments 8=) Title: Speedway2 Group: Panic type: Trackmo note: 1st place at Assembly98 This Demo consists of a bunch of converted multicolor-pictures and animations of different quality. I have to admit that the thing i liked most at this demo was the soundtrack, the rest just doesnt look and feel like a quality demo. First of all JER, "WHAT did ya smoke before coding that annoying color 'effect' ??? (i want that too! ;=)))", the animations could have looked a lot better if that thing had been left out, really. Although its a nice idea to overlay the animations by leaving out every second line showing a background picture, even if it didnt fit too well in some combinations. Overall this productions looks rather unfinished to me, it lacks design as well as certain details like fading gfx and music in a nice way... Title: Outbreak Group: Smash Designs type: 64kb intro note: 1st place at Wired98 What else did ya expect, AEG ofcoz couldnt resist and released a demo for the c64 again, and *surprise (?)* a good one too! Looks like he finally made his homework, he got rid of the annoying either low-res or slow-updating fx and even dares to squeeze that much into this onefiled 64k intro that one thinks of a 1 sided trackmo at the first look. (Although this one again looks like if he is recycling old effects.) What else to say... AEG-fans will *love* it, and those who are not should dare to have a look anyway. Title: Home Invasion Group: Warriors of Wasteland type: Trackmo note: 2nd place at Wired98 This is a true oldschool demo, it comes with a relaxed tune, oldschool effects and cute grafics w/o flickering as well. Overall its really nice to watch; although the FLI-Colorscroll in the intro bugs this production is designed well and has some unique style (even some kind of message) that a lot of demos lack these days. Looks like the guys in WOW finally managed to get their ass up and do something decent ;=) I hope that we will see this trend to continue ... hehe Title: Defloration Group: Fraction type: Trackmo note: released North Party 98 (place?!) Another production that boasts with a unique style and nice gfx and sound, and it even has some decent code. Only thing thats kinda annoying is the flickering gfx (almost one-colored and still interlaced), these could have looked lots better if they had been done in plain hires in my eyes. (as stated in the demo they are scanned/converted, handrawn pics anyway, so converting them to hires instead should have not been the problem). On the other hand i suppose they looked *genious* on bigscreen 8=) Title: Velocity Group: Onslaught type: Dentro note: 3rd place Scenery 98 Finally the guys in Onslaught managed to put some affort into their Demo-Section. But although one could have expected something different, this is an average dentro showing average effects mixed with average music and average gfx ... nevertheless they had some average style at least so everything fits quite well ;) Well, at least they kept their decent attitude to announce quite a few kick-ass release in the end-scroller (i think the one or other should have been released already?!) ... overall this demo is somewhat disappointing for me, although it is not *bad* really, just everything seen before in simelar productions... Title: Soul Group: Booze Design type: Trackmo note: 1st Place at X98 GEEZ! This is the Oldschool KILLER you have been waiting for ... The Creator of 'Totally Stoned 2' returns to the scene after 4 years of abstinence to show off with a production that will make most of you coders running away crying for help! Hehe, i even don't feel like telling you what it is all about... if you have seen it already you would agree anyway, and if you didnt... DO IT! LEARN from it! Overall this one has everything a good demo should have, some NEW ideas, some AMAZING code and a cool tune playing in the back. Only thing is the gfx which is not bad at all but not the same high quality as the rest-this doesnt really spoil the thing anyhow-so who carez? Title: ComaJob Group: Oxyron+Crest type: Onefiler, SPACEmo ;=) note: released at X98 (missed deadline) This is another Graham/Crossbow/Deekay production and it keeps what it promises ;) The thing starts with a nice intro which was entirely made on the party, one thing of which i doubt a lot of ya would be able to. (Code open sideborder under party conditions ... imagine? ;=)) After that Grahams part comes up showing an amazing full-screen (all borders) zoomer (3color picture) which leaves ya with your eyes open ... After a while a scroller comes up and after you have read all the text and pressed space you end up in crossbows routine which is somewhat *crazy* really ;) I think he just felt like boosting one of these fpp-based plasma routines and so he put it in ALL borders. Last but not least theres a logo made in a weird graphics mode moving around (THAT has black background at least, something to be improved for the next demo ;=)) and suddenly one begins to think where the heck one can buy some additional rastertime to put in your interupt code 8) So well... after all its nice to see that at least some decent stuff has been released, although i really miss a new Byterapers production, as well as the 'promised' demos from Fairlight, Onslaught, Crest and some other that my st0ned brain just cant remember... ;=) so.... just GO!, CODE!, RELEASE! Groepaz/Hitmen, 21.9.98 Groepaz@geocities.com