GameBoy Video-timing v0.01 201299/GPZ-HIT ------------------------------------------------------------------------------- - all values referring to CPU at 'single' speed (CPU-clock 4.194304 MHz, 0,2384 µs per cycle) Pixel 0 159 ? Raster 0 -|-----------------------------|--------------- < < Line | | | | | OAM-Search Data Transfer | H-Blank | | | ----------> --------------> | -------------> | | | (mode %10) (mode %11) | (mode %00) | 65664 | 70224 | | | Cycles | Cycles | | | (15.5ms) | (16.6ms) | | | | | | | | total | | | | per | | | | frame $90 143 -|-----------------------------|- V-Blank < 4560 | | vertical offscreen area | (mode %01) | Cycles | $9a 153 ----------------------------------------------- < (1.08ms) < ^------------^----------------^----------------^ 77-83 Cycles 169-297 Cycles 78-207 Cycles (*1) ^----------------------------------------------^ 456 Cycles (109µs) total per line (*1) timing in a line depends on the amount of sprites to be displayed: sprites mode %10 mode %11 mode %00 in line 0 ? (41.37µs) 204 Cycles (48.6µs) 10 ? 297 Cycles (70.69µs) 78 Cycles (18.7µs)