| num |
name |
description |
| 0x00 |
NOP |
No Operation |
| 0x01 |
VADDR |
Vertex List (BASE) |
| 0x02 |
IADDR |
Index List (BASE) |
| 0x03 |
|
|
| 0x04 |
PRIM |
Primitive Kick |
| 0x05 |
BEZIER |
Bezier Patch Kick |
| 0x06 |
SPLINE |
Spline Surface Kick |
| 0x07 |
BBOX |
Bounding Box |
| 0x08 |
JUMP |
Jump To New Address (BASE) |
| 0x09 |
BJUMP |
Conditional Jump (BASE) |
| 0x0A |
CALL |
Call Address (BASE) |
| 0x0B |
RET |
Return From Call |
| 0x0C |
END |
Stop Execution |
| 0x0D |
|
|
| 0x0E |
SIGNAL |
Raise Signal Interrupt |
| 0x0F |
FINISH |
Complete Rendering |
| 0x10 |
BASE |
Base Address Register |
| 0x11 |
|
|
| 0x12 |
VTYPE |
Vertex Type |
| 0x13 |
??? |
Offset Address (BASE) |
| 0x14 |
??? |
Origin Address (BASE) |
| 0x15 |
REGION1 |
Draw Region Start |
| 0x16 |
REGION2 |
Draw Region End |
| 0x17 |
LTE |
Lighting Enable |
| 0x18 |
LTE0 |
Light 0 Enable |
| 0x19 |
LTE1 |
Light 1 Enable |
| 0x1A |
LTE2 |
Light 2 Enable |
| 0x1B |
LTE3 |
Light 3 Enable |
| 0x1C |
CPE |
Clip Plane Enable |
| 0x1D |
BCE |
Backface Culling Enable |
| 0x1E |
TME |
Texture Mapping Enable |
| 0x1F |
FGE |
Fog Enable |
| 0x20 |
DTE |
Dither Enable |
| 0x21 |
ABE |
Alpha Blend Enable |
| 0x22 |
ATE |
Alpha Test Enable |
| 0x23 |
ZTE |
Depth Test Enable |
| 0x24 |
STE |
Stencil Test Enable |
| 0x25 |
AAE |
Anitaliasing Enable |
| 0x26 |
PCE |
Patch Cull Enable |
| 0x27 |
CTE |
Color Test Enable |
| 0x28 |
LOE |
Logical Operation Enable |
| 0x29 |
|
|
| 0x2A |
BOFS |
Bone Matrix Offset |
| 0x2B |
BONE |
Bone Matrix Upload |
| 0x2C |
MW0 |
Morph Weight 0 |
| 0x2D |
MW1 |
Morph Weight 1 |
| 0x2E |
MW2 |
Morph Weight 2 |
| 0x2F |
MW3 |
Morph Weight 3 |
| 0x30 |
MW4 |
Morph Weight 4 |
| 0x31 |
MW5 |
Morph Weight 5 |
| 0x32 |
MW6 |
Morph Weight 6 |
| 0x33 |
MW7 |
Morph Weight 7 |
| 0x34 |
|
|
| 0x35 |
|
|
| 0x36 |
PSUB |
Patch Subdivision |
| 0x37 |
PPRIM |
Patch Primitive |
| 0x38 |
PFACE |
Patch Front Face |
| 0x39 |
|
|
| 0x3A |
WMS |
World Matrix Select |
| 0x3B |
WORLD |
World Matrix Upload |
| 0x3C |
VMS |
View Matrix Select |
| 0x3D |
VIEW |
View Matrix upload |
| 0x3E |
PMS |
Projection matrix Select |
| 0x3F |
PROJ |
Projection Matrix upload |
| 0x40 |
TMS |
Texture Matrix Select |
| 0x41 |
TMATRIX |
Texture Matrix Upload |
| 0x42 |
XSCALE |
Viewport Width Scale |
| 0x43 |
YSCALE |
Viewport Height Scale |
| 0x44 |
ZSCALE |
Depth Scale |
| 0x45 |
XPOS |
Viewport X Position |
| 0x46 |
YPOS |
Viewport Y Position |
| 0x47 |
ZPOS |
Depth Position |
| 0x48 |
USCALE |
Texture Scale U |
| 0x49 |
VSCALE |
Texture Scale V |
| 0x4A |
UOFFSET |
Texture Offset U |
| 0x4B |
VOFFSET |
Texture Offset V |
| 0x4C |
OFFSETX |
Viewport offset (X) |
| 0x4D |
OFFSETY |
Viewport offset (Y) |
| 0x4E |
|
|
| 0x4F |
|
|
| 0x50 |
SHADE |
Shade Model |
| 0x51 |
RNORM |
Reverse Face Normals Enable |
| 0x52 |
|
|
| 0x53 |
CMAT |
Color Material |
| 0x54 |
EMC |
Emissive Model Color |
| 0x55 |
AMC |
Ambient Model Color |
| 0x56 |
DMC |
Diffuse Model Color |
| 0x57 |
SMC |
Specular Model Color |
| 0x58 |
AMA |
Ambient Model Alpha |
| 0x59 |
|
|
| 0x5A |
|
|
| 0x5B |
SPOW |
Specular Power |
| 0x5C |
ALC |
Ambient Light Color |
| 0x5D |
ALA |
Ambient Light Alpha |
| 0x5E |
LMODE |
Light Model |
| 0x5F |
LT0 |
Light Type 0 |
| 0x60 |
LT1 |
Light Type 1 |
| 0x61 |
LT2 |
Light Type 2 |
| 0x62 |
LT3 |
Light Type 3 |
| 0x63 |
LXP0 |
Light X Position 0 |
| 0x64 |
LYP0 |
Light Y Position 0 |
| 0x65 |
LZP0 |
Light Z Position 0 |
| 0x66 |
LXP1 |
Light X Position 1 |
| 0x67 |
LYP1 |
Light Y Position 1 |
| 0x68 |
LZP1 |
Light Z Position 1 |
| 0x69 |
LXP2 |
Light X Position 2 |
| 0x6A |
LYP2 |
Light Y Position 2 |
| 0x6B |
LZP2 |
Light Z Position 2 |
| 0x6C |
LXP3 |
Light X Position 3 |
| 0x6D |
LYP3 |
Light Y Position 3 |
| 0x6E |
LZP3 |
Light Z Position 3 |
| 0x6F |
LXD0 |
Light X Direction 0 |
| 0x70 |
LYD0 |
Light Y Direction 0 |
| 0x71 |
LZD0 |
Light Z Direction 0 |
| 0x72 |
LXD1 |
Light X Direction 1 |
| 0x73 |
LYD1 |
Light Y Direction 1 |
| 0x74 |
LZD1 |
Light Z Direction 1 |
| 0x75 |
LXD2 |
Light X Direction 2 |
| 0x76 |
LYD2 |
Light Y Direction 2 |
| 0x77 |
LZD2 |
Light Z Direction 2 |
| 0x78 |
LXD3 |
Light X Direction 3 |
| 0x79 |
LYD3 |
Light Y Direction 3 |
| 0x7A |
LZD3 |
Light Z Direction 3 |
| 0x7B |
LCA0 |
Light Constant Attenuation 0 |
| 0x7C |
LLA0 |
Light Linear Attenuation 0 |
| 0x7D |
LQA0 |
Light Quadratic Attenuation 0 |
| 0x7E |
LCA1 |
Light Constant Attenuation 1 |
| 0x7F |
LLA1 |
Light Linear Attenuation 1 |
| 0x80 |
LQA1 |
Light Quadratic Attenuation 1 |
| 0x81 |
LCA2 |
Light Constant Attenuation 2 |
| 0x82 |
LLA2 |
Light Linear Attenuation 2 |
| 0x83 |
LQA2 |
Light Quadratic Attenuation 2 |
| 0x84 |
LCA3 |
Light Constant Attenuation 3 |
| 0x85 |
LLA3 |
Light Linear Attenuation 3 |
| 0x86 |
LQA3 |
Light Quadratic Attenuation 3 |
| 0x87 |
??? |
Spot light 0 exponent |
| 0x88 |
??? |
Spot light 1 exponent |
| 0x89 |
??? |
Spot light 2 exponent |
| 0x8A |
??? |
Spot light 3 exponent |
| 0x8B |
??? |
Spot light 0 cutoff |
| 0x8C |
??? |
Spot light 1 cutoff |
| 0x8D |
??? |
Spot light 2 cutoff |
| 0x8E |
??? |
Spot light 3 cutoff |
| 0x8F |
ALC0 |
Ambient Light Color 0 |
| 0x90 |
DLC0 |
Diffuse Light Color 0 |
| 0x91 |
SLC0 |
Specular Light Color 0 |
| 0x92 |
ALC1 |
Ambient Light Color 1 |
| 0x93 |
DLC1 |
Diffuse Light Color 1 |
| 0x94 |
SLC1 |
Specular Light Color 1 |
| 0x95 |
ALC2 |
Ambient Light Color 2 |
| 0x96 |
DLC2 |
Diffuse Light Color 2 |
| 0x97 |
SLC2 |
Specular Light Color 2 |
| 0x98 |
ALC3 |
Ambient Light Color 3 |
| 0x99 |
DLC3 |
Diffuse Light Color 3 |
| 0x9A |
SLC3 |
Specular Light Color 3 |
| 0x9B |
FFACE |
Front Face Culling Order |
| 0x9C |
FBP |
Frame Buffer Pointer |
| 0x9D |
FBW |
Frame Buffer Width |
| 0x9E |
ZBP |
Depth Buffer Pointer |
| 0x9F |
ZBW |
Depth Buffer Width |
| 0xA0 |
TBP0 |
Texture Buffer Pointer 0 |
| 0xA1 |
TBP1 |
Texture Buffer Pointer 1 |
| 0xA2 |
TBP2 |
Texture Buffer Pointer 2 |
| 0xA3 |
TBP3 |
Texture Buffer Pointer 3 |
| 0xA4 |
TBP4 |
Texture Buffer Pointer 4 |
| 0xA5 |
TBP5 |
Texture Buffer Pointer 5 |
| 0xA6 |
TBP6 |
Texture Buffer Pointer 6 |
| 0xA7 |
TBP7 |
Texture Buffer Pointer 7 |
| 0xA8 |
TBW0 |
Texture Buffer Width 0 |
| 0xA9 |
TBW1 |
Texture Buffer Width 1 |
| 0xAA |
TBW2 |
Texture Buffer Width 2 |
| 0xAB |
TBW3 |
Texture Buffer Width 3 |
| 0xAC |
TBW4 |
Texture Buffer Width 4 |
| 0xAD |
TBW5 |
Texture Buffer Width 5 |
| 0xAE |
TBW6 |
Texture Buffer Width 6 |
| 0xAF |
TBW7 |
Texture Buffer Width 7 |
| 0xB0 |
CBP |
CLUT Buffer Pointer |
| 0xB1 |
CBPH |
CLUT Buffer Pointer H |
| 0xB2 |
TRXSBP |
Transmission Source Buffer Pointer |
| 0xB3 |
TRXSBW |
Transmission Source Buffer Width |
| 0xB4 |
TRXDBP |
Transmission Destination Buffer Pointer |
| 0xB5 |
TRXDBW |
Transmission Destination Buffer Width |
| 0xB6 |
|
|
| 0xB7 |
|
|
| 0xB8 |
TSIZE0 |
Texture Size Level 0 |
| 0xB9 |
TSIZE1 |
Texture Size Level 1 |
| 0xBA |
TSIZE2 |
Texture Size Level 2 |
| 0xBB |
TSIZE3 |
Texture Size Level 3 |
| 0xBC |
TSIZE4 |
Texture Size Level 4 |
| 0xBD |
TSIZE5 |
Texture Size Level 5 |
| 0xBE |
TSIZE6 |
Texture Size Level 6 |
| 0xBF |
TSIZE7 |
Texture Size Level 7 |
| 0xC0 |
TMAP |
Texture Projection Map Mode + Texture Map Mode |
| 0xC1 |
|
Texture Environment Map Matrix |
| 0xC2 |
TMODE |
Texture Mode |
| 0xC3 |
TPSM |
Texture Pixel Storage Mode |
| 0xC4 |
CLOAD |
CLUT Load |
| 0xC5 |
CMODE |
CLUT Mode |
| 0xC6 |
TFLT |
Texture Filter |
| 0xC7 |
TWRAP |
Texture Wrapping |
| 0xC8 |
TBIAS |
Texture Level Bias (???) |
| 0xC9 |
TFUNC |
Texture Function |
| 0xCA |
TEC |
Texture Environment Color |
| 0xCB |
TFLUSH |
Texture Flush |
| 0xCC |
TSYNC |
Texture Sync |
| 0xCD |
FFAR |
Fog Far (???) |
| 0xCE |
FDIST |
Fog Range |
| 0xCF |
FCOL |
Fog Color |
| 0xD0 |
TSLOPE |
Texture Slope |
| 0xD1 |
|
|
| 0xD2 |
PSM |
Frame Buffer Pixel Storage Mode |
| 0xD3 |
CLEAR |
Clear Flags |
| 0xD4 |
SCISSOR1 |
Scissor Region Start |
| 0xD5 |
SCISSOR2 |
Scissor Region End |
| 0xD6 |
NEARZ |
Near Depth Range |
| 0xD7 |
FARZ |
Far Depth Range |
| 0xD8 |
CTST |
Color Test Function |
| 0xD9 |
CREF |
Color Reference |
| 0xDA |
CMSK |
Color Mask |
| 0xDB |
ATST |
Alpha Test |
| 0xDC |
STST |
Stencil Test |
| 0xDD |
SOP |
Stencil Operations |
| 0xDE |
ZTST |
Depth Test Function |
| 0xDF |
ALPHA |
Alpha Blend |
| 0xE0 |
SFIX |
Source Fix Color |
| 0xE1 |
DFIX |
Destination Fix Color |
| 0xE2 |
DTH0 |
Dither Matrix Row 0 |
| 0xE3 |
DTH1 |
Dither Matrix Row 1 |
| 0xE4 |
DTH2 |
Dither Matrix Row 2 |
| 0xE5 |
DTH3 |
Dither Matrix Row 3 |
| 0xE6 |
LOP |
Logical Operation |
| 0xE7 |
ZMSK |
Depth Mask |
| 0xE8 |
PMSKC |
Pixel Mask Color |
| 0xE9 |
PMSKA |
Pixel Mask Alpha |
| 0xEA |
TRXKICK |
Transmission Kick |
| 0xEB |
TRXSPOS |
Transfer Source Position |
| 0xEC |
TRXDPOS |
Transfer Destination Position |
| 0xED |
|
|
| 0xEE |
TRXSIZE |
Transfer Size |
| 0xEF |
|
|
| 0xF0 |
|
|
| 0xF1 |
|
|
| 0xF2 |
|
|
| 0xF3 |
|
|
| 0xF4 |
|
|
| 0xF5 |
|
|
| 0xF6 |
|
|
| 0xF7 |
|
|
| 0xF8 |
|
|
| 0xF9 |
|
|
| 0xFA |
|
|
| 0xFB |
|
|
| 0xFC |
|
|
| 0xFD |
|
|
| 0xFE |
|
|
| 0xFF |
|
|